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This is a place to construct and view variations on the Official Earthdawn rules. Earthdawn Fourth Edition Quick Start – Interested in giving Earthdawn a try, It presents an overview of the basic game concepts and rules, five. These house rules are in effect for my campaign unless otherwise noted. These variations were used with 1st Edition and have not been examined to determine.

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Instead you subtract their armor there is no chance for an armor defeating hit and the result of the damage test becomes the target number for your opponent in his knockdown test. If one eartthdawn a certain weapon or item is magical, they must give it to one who knows Weapon History Weaponsmith or Item History Troubadour.

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If your total damage equals or exceeds your unconsciousness rating, you fall unconscious. The community that grew up around the library developed wards and protections against the Horrors, which they traded to other lands and eventually became the powerful Theran Empire, an extremely magically advanced civilization and the main antagonist of the Earthdawn setting.

The player characters explore this new world, discovering lost secrets of the past, and fighting Horrors that remain. See 3rd edition rules below for a good change about this The adept must spend a week with the item to learn information concerning it. Earthdawn – Who Really Kaers? For example, one magical broadsword may have only 4 magical ranks and only increases the damage of the blade.

This section will be developed later when everyone has threadweaving.

House Rules

Your maneuver test becomes your physical defense for the round. We think you’ll have a much more enjoyable experience.


A character may only buy one attribute point between circle advancement. It is possible to weave multiple threads at once, but comes with an increase chance for failure. Status Not open for further replies. One of the most innovative ideas in Earthdawn is how magical items work. I will describe combat later, but for magic, its best done within the RP. Most of the pages are devoted to character creation and talents Discipines use. We’ve already been saving your edits, so if you upgrade now you will have instant access to your previous versions.

Cobra Strike – Adds to your dex step for your initiative test.


There is a chance for failure, especially when you need a spell fast in a combat situation. Use it to give yourself that little edge, but don’t abuse it. A spell attuned placed into to a matrix is easily accessible and can be cast at any time. The Single Talent from Circle Number tells you that you need one talent from that circle.

House Rules | Earthdawn – Who Really Kaers? | Obsidian Portal

Weaving Threads, a form of magic everyone can use. Ogden increases his toughness value from 13 to 14 while he’s still a 1st circle thief.

Note however, in ED the erthdawn comes before combat and even the plot! Consider using Versatility instead. He’s now in position to meditate for 24 hours and develop his talent. For a wound to heal, one must first have 0 damage and spend a Recovery Test upon waking up. Now that he is Circle 3 and rukes increased an attribute during Circle 2, he could now increase a single attribute 2 points paying Legend Points for the first increase and Legend Points for the second or could increase two separate attributes 1 point each paying Legend Points each.


First thing is to weave a thread forming a pattern. Making a melee weapon attack, you might have a step 5 dexterity and 3 ranks in melee weapons for a total of rank 8. This number for name-givers is generally between 1 and 4.

A Legend Award is earned for the following: Normally you have to train 40 hours under one of a higher Circle over 3 weeks, but I am going to make that as if you had no trainer.

Advancement isn’t based on a static chart of experience. Based on experience and what I’ve read, you can’t create something you don’t already have or understand.

Earthdawn Tomes

Using Weapon History, the adepts finds this requirement out. The dice in steps 3 through 13 form the basis of an step cycle.

earthdanw Success Levels When taking on a task, there are six different success levels; critical failure, poor, average, good, excellent, and extraordinary. Onearthdswn even discusses minor pattern items boosting abilities. I’m sorry, but we no longer support this web browser. If you succeed, ruless hit your opponent where you wanted. The knockdown test is made using your strength. In the distant past of Earthdawn’ s setting, an elf scholar discovered that the time of the Horrors was approaching, and founded the Eternal Library in order to discover a way to defeat them — or at the very least, survive them.

If appropriate, any die of max value i. Note Versatility and any talents learned from it will not count! Tiger Spring – Adds to your initiative step and any other talents that affect your initiative, such as Air Dance.