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Transhuman Space is, to a significant extent, the setting which defined the ideas about future technology which are used in GURPS 4e, so for. GURPS Ultra-Tech is a sourcebook for GURPS. Contents. 1 Contents; 2 Publication history which Steve Jackson Games published in A new GURPS Ultra-Tech () was one of the tech books published for GURPS 4e GURPS Space is a genre toolkit for creating Science Fiction campaigns using the GURPS Those topics will be covered by the forthcoming books GURPS Vehicles (4e) and GURPS Ultra-Tech (4e) respectively. The rationale for this decision.

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In particular, spacer-adventurers will love lasers.

Sensors and Scientific Equipment 4. Swarmwear is no longer a standard type, but is a generic potential function of the Aerostat type. Total Cyborg Brain Transplants: Well, it’s just too much like work, really. Environmental Gear and Suits: Perhaps the most significant developments are in bioscience. Transhuman Space doesn’t have this, and I rather like not having it, ulttatech if it does confuse people occasionally.

A slightly modified version of the TS weapon. Not canon in TS; possibly feasible, and of course very handy for use against cybershells although most military types will have some level of shielding – but the setting’s relatively iltratech rapid-release energy storage technology once again provides an excuse to keep these out or reduce the effects.

GURPS Ultra-Tech

I’d turps the TL10 fusion hltratech in TS games, though, and mostly have laser and plasma torches run off static power supplies, ships’ reactors, etc. BoxAustin, TX Some others provide an exception to the rule about Ultra-Tech giving better ranges. But wouldn’t Eidetic Memory also cover this, more or less? Many of the details have changed, including the method of cost calculation, but this is recognisably a bunch of material from the main TS book, and the new treatment could be used in 4e Transhuman Space gurpss very easily.

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Pretty close to the standard TS version, actually, I think, though with changes to e. The Ultra-Tech versions have DR listed, which makes sense. Just ultrattech over to e The combination of heavy armour, humanoid form, and above all raw strength gives it a bit of a skiffy feel, in my opinion, though I guess one could convert the TL9 or 10 versions to cybershell templates if one wanted that sort of combat machine in a game.

Fluid Projectors Obviously, ordinary sprays are perfectly feasible – as in, really just extant TL6 technology.

GURPS Ultra-Tech

Pocket antimatter reactors power vehicles, and spaceships and cities run on total conversion of mass to energy. Non-executed errata, primarily, it seems. I’d guess that searches using this would require a warrant or just cause in most jurisdictions.

It would have to be a Fast project running at TL11 or better from the start, I think. A vast array of powerful beam weapons are now available, including portable particle beams blasters and X-ray lasers. Transhuman Space is, to a significant extent, the setting which defined the ideas about future technology which are used in GURPS 4e, so for practical purposes, we can say that it is, very kltratech, a TL10 setting.

It had been a while since Erasmus had taken techno-sociology, but he could still decipher them. Micro-mechanical electromagnetic systems — tiny sensors and actuators — drastically shrink many electronic and mechanical devices.

GURPS Ultra-Tech – Wikipedia

To convert the character sheet into a grups template, apply either the TL9 or TL10 lenses the former for old or cheap models, obviously and then replace Electrical with Cybershell Body raising the template cost by 5. Such things might well exist as cybershells in TS. Ultra-Tech has a different pricing structure for this – a multiplier rather than flat addition. Totem Spirits My Blog: I’d also note that, because weapons tech is somewhat retarded in TS, TL8 weapons aren’t likely to be any more legal, girps though they’re two TLs behind the environment.

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Find More Posts by Snaps. Chapter Eight And now we move onto “patching the PCs up after they’ve been playing with all the other toys”. Success is awarded if the total of the die roll is equal to or less than a target number, usually a character’s skill level.

Biochemical and Nanotech Weapons 6. The blaster cannon is listed as TL Would probably be rare who has a legal use for them, really? Ultratwch categories are covered in genre books; specific settings may receive their own books. Otherwise, you have to fiddle with the notes on every cybershell template and Good food for thought.

Oh well – if TS can include the aircar, it can include this as the truck-equivalent.

Using GURPS Ultra-Tech 4e in Transhuman Space

This Ultra-Tech text too was basically borrowed for Changing Timesand the numbers should again coincide. I guess one could shorten the duration, maybe give them a beam rather hurps that cone effect, rule that electrolasers don’t work so well against electronics, and force every party to carry two weapons where one did in the old edition, but that then just ultratrch petty. Treating the armored shades from these tables as the basis for a Wearable Virtual Interface is going to raise the template cost a bit – and don’t forget to add a Perk, “Protects Wearer’s Eyes with own DR”.