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Hammer and Klaive. if the fetish was left to the younger werewolf as an inheritance) a young Garou with a fetish is often seen a bomb waiting to go off. they also. Hammer and Klaive [Ethan Skemp] on *FREE* shipping on qualifying offers. A silver knife twists in mid-blow, striking unerringly at a foe’s heart as. got the book during the holiday sale. reading it it has TONS of cool stuff Fetish claws, warpaint, etc any idea on what kinds of updates the.

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Punishment rites may not be performed through the candle. Want to Read saving…. I hope that he had a reason beyond being an asshole.

Find out what you can do. Probaly just some random nonsense to make it more clear their exotic and enlightened.

Hammer and Klaive – Rage Across Portland

Paperbackpages. The whip may be used once per scene in this way.

Causes immediate frenzy check diff 5. Fire Claws- Level 3 Gnosis 6 Adds 1 level of damage to brawl attacks, does not start fires or set items on fire. In combat they gain 2 traits olaive to the shifting nature kliave their concealment. The blade prevents the wielder from being disarmed through normal or magical means.


Law Skull- Level 2 Gnosis 7 An unwilling user of the skull must make an opposed test of its gnosis vs the rage of the target.

Hammer & Klaive

Unactivated the blade does 1 level of bashing damage. Emotion Hakmer Level 3 Gnosis 5 Seeing the active gem grants a 2 trait penalty on tests to resist subterfuge or seduction. Tim rated it it was amazing Jan 14, The target makes a static physical challenge vs 14 traits, on a loss they lose a physical trait. Each subsequent strike lowers the difficulty by 1 to a minimum of 2.

Hammer and Klaive: A Player Sourcebook for Werewolf: The Apocalypse by Ethan Skemp

Watch headings for an “edit” link when available. Stealth is not possible while this is active. Want to Read Currently Reading Read.

Seeing Boomerang- Level 2 Gnosis 6 Static Physical Challenge to throw the boomerang, distance is 10 feet per strength based physical trait. While active the user us up 2 traits on all attempts to dodge or defend.


Once a successful test is made no further tests are required.

Hammer and Klaive: A Player Sourcebook for Werewolf: The Apocalypse

Eric Crabtree rated it really liked it Jul 27, Inge Dahl marked it as to-read May 29, Custom rite modifiers are not being used. Messenger Torc- Level 1 Gnosis 5 Static willpower test diff 7 to attack the wearer.

If the targets willpower is higher the effect lasts for 1 day. Ted marked it as to-read Aug 05, Tedthulhu rated it it was amazing Feb 05, Crystal added it Mar 12, Blaze Pistol- Level 3 Gnosis 7 Activate and make a standard firearms challenge.

Bowl of Blood- Level 2 Gnosis 6 Attempting to fool the bowl is a static mental challenge against 16 traits. Golden Apples Talen – Gnosis 7 Willpower test diff 6 to avoid eating the apple. Hamker Dart- Gnosis 8 No change.